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Last Legacy
LastLegacyNullSpaceInfobox
Chapter 2: Null Space
Basic Information
Original/Fan Art Original
Flash/Java Flash
Released April 6, 2014 (RC1)
Last Updated May 10, 2015 (RC3)
Level Designer Yes
Series Yes
Number of Players 1
Primary Play Link On Runouw.com
Guides
Play Guide On the Wiki
LD Guide On the Wiki
Series
Previous
Last Legacy Chapter 1
Next
In development

Last Legacy Chapter 2: Null Space is the second entry in the series, in which the protagonist suddenly finds himself in a mysterious universe called the Null Space.

Information[]

Story[]

At the end of the last game, our hero emerged from the final battle triumphant, but with his last gasp, the enemy threw an open portal and flung our hero into another dimension. Now, our hero must jump from dimension to dimension using wormholes to find his way back home again.

Each level is packed with puzzles and enemies to overcome. There is now an upgradeable equipment system so that you may become stronger as you progress from dimension to dimension, including a shop for buying items, and an enchanter to upgrade them.

Where to Find It[]

Guides[]

Download Link[]

History[]

Like any good series, work on Chapter 2 started before Chapter 1 was even finished, and having the majority of the engine already built meant a significant reduction in development time for the sequel.

On April 6, 2014, the wait was over for the newest chapter in the story, fans on Newgrounds and Runouw.com celebrated. Refinements to the formula, like the 6 layer system and even more triggers, really gave definition to the next generation of Runouw Level Designers, and provided immense creative freedom. Add a healthy improvement on the graphics, and the prospects for the series became very good indeed.

June 3, 2014 brought an update to the second chapter (now called Release Candidate 2 - RC2), fixing a number of bugs, and adding a few key improvements, including allowing the initial status of the equipment and Delta powers to be set along with other overall level settings. In celebration, the Second L3DC was started, and in the end, while it was not as well attended as the first, the levels were clearly starting to get more adventurous.

On August 13, 2014, the Last Legacy website went public. Much discussion had happened between higher-ups about whether creating a second site was a good move, but Runouw decided that they wanted to give LL the home it needs for future growth, separate from the problems brought about by the borrowed nature of SM63. It also gave Runouw a chance to write a better portal from scratch.

As time wore on, more members were added to the development team, including lulzaraptor, and -BY. A slow trickle of information, including a new thread by BY of graphical updates, revealed some of the work on the game, though it wasn't clear how or where it would be used.

May 10, 2015 brought some answers, as Release Candidate 3 took us all by surprise. Some of the graphical updates were added to this release, as well as adding usefulness to the large triangles (unlocking every level for use in the LD, and unlocking "collectibles" in the form of graphics and trivia on the LL universe). Several fairly significant glitches were quickly found, so another update will most likely be forthcoming. Whether that is held off for RC4, or if there will just be a minor update, remains to be seen.


References[]

  1. http://runouw.com/games/lastlegacy_nullspace_rc2/
  2. http://runouw.com/forums/viewtopic.php?f=8&t=48581
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