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Super Mario 63 | |
---|---|
SM63 | |
Basic Information | |
Original/Fan Art | Fan Art (With Fair Use Splash) |
Flash/Java | Flash |
Released | 2009 |
Last Updated | May 17th, 2012 |
Level Designer | Yes |
Series | No |
Number of Players | 1 |
Primary Play Link | On Runouw.com |
Guides | |
Play Guide | On the Wiki |
LD Guide | On the Wiki |
Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Mario or Luigi (Luigi as an unlockable, late in the game), a highly customizable Level Designer with shareable codes, three different F.L.U.D.D Power-ups, four different power-caps, and 64 Shine Sprites & 64 Star Coins to collect.
SM63 is the game that earned Runouw the majority of his early recognition. It is written in Flash, and has been submitted to the major portals, though a recent Cease & Desist from Nintendo has caused it to be removed from them. However, various versions are still available from secondary sources, as well as Runouw's own website. Please note that most, if not all, of the secondary hosts out there never got the May 2012 update (with Thwomps and Flame Throwers), since the C&D came soon after, and it was not uploaded to Newgrounds.
Around January 2015, the C&D abruptly ended and SM63 was back on Newgrounds, without Runouw himself nor any of the active forum members noticing, until Asterocrat randomly stumbled across it and told it, confirming that the Newgrounds version also got the Thwomps/Flamethrowers update.
Story
It's a peaceful day in the Mushroom Kingdom, as Princess Peach plans a surprise party for Mario. Everyone is gathered outside the front of the castle for the event. Some Toads rush around with preparations, as Mario is already on his way to the castle at Peach's invitation. Other Toads relax and chat, debating which of Mario's many achievements should be most celebrated. Unfortunately, high above, King Bowser approaches in his massive airship, and rushed activity of another kind prepares Bowser's army for a new invasion.
Meanwhile, Mario cheerily makes his way to the castle, making excellent time, and starts reviewing all of his skills (tutorial level). Proving to himself that he's still got it, he approaches Peach's Castle at top speed. One Toad comments that Mario isn't due for another 30 minutes before dashing off... just as Mario arrives, thoroughly surprising another group of Toads nearby. However, the pleasant surprise is short lived as Bowser swoops in and begins his attack.
At first, Mario easily holds his own against rounds of enemies thrown at him, as the magical protections of the castle also deflect the beginning of the attack. However, the assault is relentless, and Peach, who is vulnerably outside, is quickly cornered by Bowser. A loyal Toad is roasted by Bowser's flame breath while protecting the Princess, and proves to be not nearly protection enough. With the Princess in custody, Bowser commands his right hand man, the great magikoopa Kamek, to take Mario out. Mario is unfortunately distracted just long enough by Peach's capture for a blast from Kamek to knock him back, and a swift spell from Kamek makes sure the plucky plumber stays down for a while.
Inside the castle, Bowser and Kamek go to the Shine Sprite Orb, taking a moment to gloat over their victory. All the Toads that survived have gone into hiding, and the castle is deserted. Bowser orders Kamek to destroy the Shine Sprite Orb, and a single blast shatters it, releasing all the shine Sprites inside, completely eliminating the magical protections around the castle, and plunging the entire Mushroom Kingdom into darkness. Bowser locks the castle down, and begins a mysterious search.
Outside, Mario hears a voice calling to him. It's a Toad, Eddie, the last remaining Toad in the area. Mario groggily wakes up as Eddie explains the situation. Something catches Mario's eye, though, as he quickly spots a Shine Sprite sitting just outside the castle. As Mario snatches it up, Eddie realizes that if this Shine Sprite could be recovered, there is still hope for rescuing the kingdom. Eddie leads Mario inside the castle to the Shine Sprite Orb room, and with the power of the single rescued Shine, Eddie creates a new Shine Sprite Orb.
With one last tip from Eddie about an unlocked door he saw in the main entry of the castle, the race is on to recover the Shine Sprites and rescue Princess Peach...
Where to Find It
- Super Mario 63 (Full Version) on Runouw.com
- Super Mario 63 (LD Only Version) on Runouw.com
- Yahoo Search showing hundreds of secondary sites
- Super Mario 63 on Newgrounds.
Guides
History
The first game was on 2005 Runouw made firstly with level designer "Super Mario Sunshine 64", which it is old school, but there were some bugs.
Originally released as a demo on a number of sites, the full version was released in 2009 to SheezyArt and Newgrounds. The game was well received, and the original community quickly outgrew its free site and was moved to its current location at Runouw.com. The game has gone through several upgrades over the years, including several improvements on the Level Database, culminating in the hybrid flash and forum interface used today. There have also been tweaks to the available content in the Level Designer, including the May 2012 Update of Thwomps and Flame Throwers.
You are encouraged to add missing information to the table. |
Name | Release date | Additions | Notes , changes and distinctions | Video link(s) | SWF link(s) | SWF file size |
---|---|---|---|---|---|---|
Super Mario Sunshine 64 | 2006-06-10 |
--------------------- *Mario --------------------- *Luigi unplayable --------------------- *Castle Grounds --------------------- *Castle --------------------- *Bob-Omb Battle Field (complete) --------------------- *Hazy Maze Cave (complete) --------------------- Snowmans Land (unavailable) --------------------- Lethal Lava Land (complete) --------------------- No FLUDDs on this game, you equip FLUDD automatically --------------------- Enemies --------------------- Game Over Screen --------------------- Door Frame 1 --------------------- Door Frame 1 Back View Door --------------------- Paintings --------------------- Water --------------------- |
---------------------------------------------
--------------------------------------------- *File Menu is included --------------------------------------------- *Save Game is included --------------------------------------------- *No Star Coins --------------------------------------------- *Aspect Ratio is 4:9 --------------------------------------------- No pause button --------------------------------------------- Star Limits include --------------------------------------------- | |||
Super Mario Sunshine 128
1.0 |
2006-11-06 |
--------------------- *Mario --------------------- *Luigi unplayable --------------------- *Castle Grounds --------------------- *Castle --------------------- *Bob-Omb Battle Field (complete) --------------------- *Haze Maze Cave (seems to be incomplete) --------------------- Snowmans Land (incomplete) --------------------- Lethal Lava Land (incomplete?) --------------------- FLUDDs --------------------- Enemies --------------------- Game Over Screen --------------------- Door Frame 1 --------------------- Door Frame 1 Back View Door --------------------- Paintings --------------------- Water --------------------- |
---------------------------------------------
--------------------------------------------- *No File Menu --------------------------------------------- *No Save Game --------------------------------------------- *No Star Coins --------------------------------------------- *Aspect Ratio is 21:9 --------------------------------------------- Pause button is minus (-) --------------------------------------------- No Star Limits --------------------------------------------- As you know, this early version of the game would introduce the scrapped zone from The Edge of The Mushroom Kingdom, where there were two shine sprites, instead of one, and the two stars had the same ids as two from Bob-Omb Battlefield. [0] --------------------------------------------- |
Video 1 | super-mario-sunshine-128.swf |
5.1 MB |
Super Mario Sunshine 128
1.1 |
2007-04-04 | ---------------------
Star Coin --------------------- Basement --------------------- Upper Hallway --------------------- Backyard --------------------- Level Designer and Orb Room --------------------- Bowser In Dark World (incomplete) --------------------- Tall Tall Mountain (incomplete) --------------------- Rainbow Ride (1 Star) --------------------- Boo´s Mansion (complete, or maybe not) --------------------- Bowser's Castle (incomplete) --------------------- More doors and backview doors --------------------- More Paintings --------------------- Purple and Yellow Keys --------------------- |
---------------------------------------------
*Aspect Ratio is now 4:3 --------------------------------------------- *Max : 25 Shine Sprites (unofficial) and TBA Star Coins --------------------------------------------- Design of Levels Changed --------------------------------------------- No Painting in Place of Shifting Sand Land (maybe) --------------------------------------------- |
Playlist | TBA | |
Super Mario Sunshine 128
1.2 |
2007-09-09 | ---------------------
Intro for beginning a new file and some cutscenes --------------------- Princess Peach´s Secret Passageway --------------------- Ending Staircase Room --------------------- FLUDD's Place --------------------- Some Castle Secret Stars --------------------- Wet Dry World (incomplete) --------------------- Star Coin Counter --------------------- |
---------------------------------------------
Whomp Fortress Painting in place of Shifting Sand Land --------------------------------------------- Only Hover FLUDD in castle --------------------------------------------- No wooden stand on FLUDDs place --------------------------------------------- The windows in castle main hall have the background behind now --------------------------------------------- *The ''door frame 2'' that lead to the level designer room changed to Star Door --------------------------------------------- Design of Levels Changed --------------------------------------------- No instructions for pause button in file menu --------------------------------------------- File Menu changed and have , Delete A,B,C,D Buttons --------------------------------------------- Water Tank Percent Changed --------------------------------------------- The HUD Counter has been changed ---------------------------------------------
|
Only Video | TBA | |
Super Mario Sunshine 128
1.3 |
2007-10-12 | ---------------------
First version with hurt and idle animations and Mario can swim now, meaning the swimming animation --------------------- |
---------------------------------------------Design Of The Levels Changed
--------------------------------------------- |
*No footage?* | TBA | |
Super Mario Sunshine 128
1.4 |
2007-11-24 | ---------------------
*Sling Stars --------------------- *Silver Stars --------------------- *Tall Tall Mountain (complete) --------------------- *Shifting Sand Land (INCOMPLETE) --------------------- *Double tap right or left to run! --------------------- *Shezzyart Changelog with some modifies --------------------- |
---------------------------------------------
*Last version prior to rename. *The Game is now flash 8 --------------------------------------------- *The intro when creating a new file changed --------------------------------------------- *Whomp Fortress painting is replaced by the Shifting Sand Land painting --------------------------------------------- *Pause Menu remade --------------------------------------------- King Bob-Omb Battle music is ''Run! Run! RUN!'' --------------------------------------------- The 24 Stars Another Room Message is Mentioned as Battle Room --------------------------------------------- Instructions for pause button in file menu -------------------------------------------- |
Video 1 | [1] | 7.7 MB |
Super Mario 63 1.0 | 2008-01-01 |
--------------------- *Lethal Lava Land (Complete) --------------------- *Tidal Isles Secret Star --------------------- *Quality Block --------------------- Controls Sign --------------------- Exploding Live Scene When Die --------------------- |
---------------------------------------------
Max.: 43 shine sprites and 29 star coins + Tidal Isles Shine Sprite --------------------------------------------- *Cutscene when you arrive at castle grounds (out the castle) is removed --------------------------------------------- *Last version with the old castle design first known version using the final title name --------------------------------------------- *Now The Game Have Star Limits --------------------------------------------- *SMS128 Secret Beta Test Level was Removed from the unused cutscene, But Is Still in the Game Version's files. --------------------------------------------- *Is impossible to go to Bowser´s Castle for some reason --------------------------------------------- *Red Coin Counter out the levels removed --------------------------------------------- *Info text in pause menu changed position --------------------------------------------- *Silver Star Counter in pause menu --------------------------------------------- *Red coin image counter changed --------------------------------------------- *Water Tank percent changed --------------------------------------------- *Description of the Shine Sprites ''The Secret Of The Mountain'' ''Battle With King Bob-Omb'' changed --------------------------------------------- King Bob Omb Battle music is ''Boss Battle'' now --------------------------------------------- Animation when the Shine Sprite turns to blue --------------------------------------------- Design of the Levels changed --------------------------------------------- Old Lethal Lava Land Music Removed --------------------------------------------- Old Bob-Omb Battlefield Music was disabled by default --------------------------------------------- Background Quality Changed --------------------------------------------- Boos Mansion Painting Changed --------------------------------------------- |
[2] | 8.9 MB | |
Super Mario 63 1.1 | 2008-07-09 | ---------------------
*Dire Dire Docks --------------------- *Sound Test --------------------- |
---------------------------------------------
*Max.: 53 shine sprites 49 star coins + Impossible Shine Sprite ''5 Silver Stars At Swallows And Sky '' (Wet Dry World) --------------------------------------------- *Game Over Screen removed *Old Castle Main Hall removed --------------------------------------------- *Water Tank is not shown anymore if you aren't equipped with FLUDD --------------------------------------------- Design Of The Levels Changed --------------------------------------------- Old Shifting Sand Land Music Removed --------------------------------------------- Animation for opening a Star or Key Door --------------------------------------------- |
Playlist | supermario63_d.swf | 10.6 MB |
Super Mario 63 1.2 | 2009-06-09 | ---------------------
More Castle Secret Stars --------------------- Level Designer --------------------- |
---------------------------------------------
First version with 64 Shine Sprites and Star Coins --------------------------------------------- This version does not feature the CHEAT code in Options Menu --------------------------------------------- Dire Dire Docks Removed and divided in 2 castle secret stars -------------------------------------------- Level Designer can only be accessed with 5 star coins in any file ------------------------------------------- |
Video | SWF | |
Super Mario 63
1.4 |
2009-06-26 | Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc. | Third version with 64 stars shine sprites and level designer. | Super Mario 63(2009 Ver.).swf | ||
Super Mario 63
1.5 |
2012-11-26 | The level designer has a few new additions and is using the new portal. | 498969_Super_ Mario_63__ 2009_.swf (2012 version despite 2009 in file name) |
The final versions were available as:
- Runouw.com version (text during preloader)
- Newgrounds.com version
- Sheezyart.com version (text during preloader) OBS : Sheezyart Version can crash
- “Running off of PC” + That 3 websites if you download the .swf
Another game for FLUDD test found from Sheezyart archive: https://cdn.discordapp.com/attachments/797855744778305571/829339120722509824/903095_1.swf
Websites used to search :
https://web.archive.org/web/20070914001056/http://www.sheezyart.com:80/view/970165/
Name | Release date | Changes | Notes and distinctions |
Video link(s) | SWF link(s) | SWF file size |
---|---|---|---|---|---|---|
Old Level Designer | 2009-2010 | The first level designer | Thwomps and Flamethrowers are not available | TBA | Juegos Download | |
Level designer edition | 2011-2012 | Added Thwomps and Flamethrowers | that version does not include the game | TBA | Dropbox Download | |
Level Designer 63 | 2019-12-25 |
A complete remake of the level designer. With lots of new features the OG designer did not have. Such as tile fill and area fill. |
This is not a .swf and is only available as .exe. | TBA | GitHub Download | 17.6 MB |